转当游戏不再令致我感动

 日期:2007-11-07 12时


作者写的很好,只是我翻的不行,同样节选了.最近开始忙了,不可能全篇了,见谅.

[GameSpy专栏]"电子游戏疲惫":当游戏不再令我感动时
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我将此种现象称为"电子游戏疲惫",很贴切而且还压了头韵(Electronic Ennui).老玩家们时常会说感到"厌倦",我认为"电子游戏疲惫"也是这种状况的表现之一.大致是指,当我已经将一款游戏爆了机并对其中绝大多数的内容都了如指掌的时候,对于该游戏(或者说此类游戏)的熟悉度会上升到一定的程度,于是玩家开始变的习以为常,并发觉很难再次对这样的游戏产生极大的热情.

让我们用<<超级玛丽>>这个家喻户晓的游戏来作个比方.假设是一个菜鸟,或者首次接触此类游戏的玩家,他可能会产生如下的想法.

"好,让我向右边继续前进.恩?有怪物的说...不俗,有点意思,让我来踩扁它们.恩?那个有问号的砖头貌似有点来头...噢!可以顶的.一个蘑菇!哈哈...吃好了还能变大的说...好的,我知道了,变大了之后可以用头碎砖.哎呀,时间开始倒数,我要加快脚程了.恩...音乐颇为的轻松,背景也很可爱.云朵居然还有脸的说...哎?管子也好钻.啊哈,假如我站在管子上,怪物就出不出来了!恩,这不赖.四处跳跳...WOW!我撞出了块隐形的砖头!嘿嘿嘿,那个希奇的蘑菇吃下去声音怎么不一样.还有花?噢耶!我能发火球了!"

不俗吧.或许也能些许勾起你的共鸣.然后,接下来是另一个老玩家的表现.

"噢天哪,这代的操控真有够烂.吃蘑菇,吃花,巴巴巴...靠!我居然错过了那个隐藏道具.1-2幕,快点通过那里吧...天花板的1条命也别忘了吃.恩...我要进隐藏管道吗?我总是在那里选版的,那就再来一次吧.又是Lakitu,再加一条命就是了.4-3幕,简单的蘑菇世界.哎,居然失手掉了下去,算了,我换点的别的玩玩吧."

你看,是不是完全不同.前者充分体验到了游戏的游戏乐趣.而后者由于过于熟悉所以变得不再有那种激情.是的,这就是我所要强调的地方,也许他们同样动了脑,但所获得的愉悦度却是大大不同的.

我得承认,我时常属于后者.在经历了太多的刺激醒目的游戏之后,游戏对于我的影响开始变得越来越小.我不再象那时发现一块隐形砖块那样无比兴奋,或是对于游戏世界中的无尽未知布满了好奇与想象.在熟知了规则和套路之后,原本的惊喜自然开始变得缩水.用现在的游戏术语来说,我就是"厌倦"了.

但也不是一棒子打死的意思.我觉得通过正确的设计,还是有可能找的回哪怕些许的愉悦和感动.我极力去回忆过望所玩过的游戏,并自问他们的新奇之处究竟源于何处?比如,我会去顶马里奥里的那个问号砖块,并设想,假如我之前没有玩过这个游戏500多次,这看上去将会是种什么样的感觉?我要回想那曾经是种怎样的感觉,并追忆那些过望的惊喜和愉悦,这令致我的心绪又有了新的跃动.虽然与18年前那些最初的感动相比,如今的回忆有些牵强和刻意,但至少聊胜于无.

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你或许觉得这听起来有些伤感和无奈,就似乎我不会再去重新回味那些过去钟爱的游戏,却又极力否认这一现实的出现.是的,我已经有些厌倦了,20年的游戏经历再加上6年的游戏编辑,如今的现状其实是意料之中的.并不是说对于那些曾经钟爱的游戏不再眷恋;而是说,它们很难再象过去那样令我血脉膨张.我仍然能够被一些华美的画面或者游戏设计什么的偶然触动一下.也许,有时候我真该被敲打一下脑袋,提醒自己不要太理所当然了.



原文
Pixel 30: Electronic Ennui
Sometimes the greatest obstacles to enjoying the classics are in your head.
By Benjamin Turner | Aug. 5, 2005


If you're a regular Pixel reader, then the odds are good that you're at least somewhat nostalgic about your experiences with past video games. (That, or you're my girlfriend. Hi P!) And if you're a regular reader then you know that I sure as heck am. However, I've found that there are limits to the power of my nostalgia. Simply put, while I can sometimes recapture some of the joy of gaming days gone past, I often find it difficult to put myself in the necessary mindset to fully appreciate a piece of beloved old software. Let me try to explain.

I'm calling the phenomenon electronic ennui, both because that fits and because alliteration is awesome. Long-time gamers often speak of becoming "jaded," and I think electronic ennui is another form of that. Basically, it means that after I play a game too much, after I've absorbed it and beaten it and thoroughly learned its tricks, I can almost never re-experience whatever basic joys the game might have offered. In other words, I get so used to a game (or even type of game) that I take it for granted, and thereafter find it harder to fully appreciate the game's virtues.

Goofus and Gallant

As an example let's use Super Mario Bros., one of the most-popular and most ground-breaking video games of all time. Here's a little transcript of the thoughts that might be running through the mind of a player who's new to both the game and perhaps SMB-style games in general.



"Ok, I move to the right. Hmm, monsters. Ah, cool, I squished them! Those question mark things look mysterious... Oh, I can hit them from below. A mushroom! It made me big! Oh, I see, now the blocks are breakable. Uh oh, a timer is counting down, better keep moving. What cute music and clouds. They have little faces! Huh, it'd be neat if you could go down these pipes. Ah, the monsters don't come up if I stand next to them. This isn't too hard. It's fun just to jump around ... WHOA, I made an invisible block appear! Heh, that weird mushroom made a cool sound. A flower? Good craps above, I'm shootin' fireballs!"

Charming. Perhaps you can remember feeling like that, if maybe slightly less dramaticized. Now here's a transcript from the other type of player.

"Man, the jumping control really was worse in this one. Get the mushroom, get the fire flower, blah blah. Crap, missed the six fireworks. 1-2. Run and slide under the tight part, get the 1UP in the ceiling. Hmm, do I want the warp zone? I always take it, so I guess so. May as well pick world four. There's Lakitu. Got him. Now get the 1UP. 4-2. I guess I'll skip the warps for a change of pace. 4-3, the sole mushroom world. Oops, died in a pit. Wee. Eh, I think I'll play something else."

Quite the difference. The first player is actively experiencing the joy of this brilliant piece of software to the maximum degree possible; the second player has become so used to it that s/he can no longer appreciate its numerous charms. Well, perhaps they can on an intellectual level, but they can't on an emotional one, and I'd say that's ultimately more important.

很好的一篇文章,不过只翻译了原作的部分,不过觉得这段写得最有感慨,原来老外还有细腻的时候
打过游戏的看过之后一定会有些许共鸣和唏嘘吧

怪不得我看了个头就不想看下去了
因为对游戏么撒爱好饿

这片文章比较适合游戏打的都浮躁的人,
r倒是应该看看额

记得以前为了拿某个宝箱可以几十次上百次的去挑战到手软,现在我连练级都会觉的麻烦...游戏一堆一堆搬回家,打到底通关的米几部....可是下次看到新游戏又会忍不住入手....总觉的已经在恶性循环了.....

现在我也只是偶然拿出ps2看看自己以前的记录,看看钟爱游戏的open而已,杂志倒是每期都买,总觉得自己永远找不到那时玩ps时的疯狂和着迷了,永远。。。。。

我喜欢慢慢的手动练级.那会有很多思考的时间.

额最近用电驴疯狂下游戏ING....GBA模拟器我都不碰了....
金色通关一人我就不想打了...
梦幻奇缘要修改光驱设置我懒的装....
我预备下PS模拟器打永恒传说了...可是又要打冒险...SO下到现在我也没下完.......=.=
结果冒险我同时在练法师和战士.....-_-|||
导致我现在打游戏打的万分痛苦....T.T感觉真是自作孽不可活啊....

永恒我当年也么打完ps借给人家了,感觉还是一个不错的游戏

玩到麻木,停下,又开始再玩,又不玩...反复着~~

游戏就像毒药,还是戒了比较好,
以前玩冒险岛的时候可以不记得时间地玩,虽然没有通宵不睡觉那么high,但是下了游戏就觉得生活太平淡了~~
超级玛丽这种单机版游戏相比之下还好点,通关之后不玩也没什么瘾头~不像网游,有练级,练级无聊了还会更新,杀伤力太大了~~~

以前看到游戏杂志上面一个编辑的话很吊
大致意思是,当我发现我被某个游戏玩了,而不是玩游戏时,我会毫不犹豫把这张盘揪出机器
说得很好,永远也不要被游戏玩

哈哈,太经典了!做签名警世一下世人~~~hoho

网络游戏的性质决定了他的浮躁性和玩人性

可以控制的话都不会被游戏玩.

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